AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in Latin America Q4 2021
Discover the performance trends of the top 5 educational games on the Android platform in Latin America during the fourth quarter of 2021.
In the fourth quarter of 2021, the top 5 educational games on the Android platform in Latin America showed varied performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for these popular apps.
Masha and the Bear Educational from DTC Lab saw significant weekly downloads, peaking at around 197K in early October and maintaining a strong presence with roughly 131K to 150K weekly downloads for the rest of the quarter. The app's weekly revenue fluctuated between $21 and $64, with a notable peak at $64 in the final week of December. Active users ranged from approximately 883K to 1.3M, showing a slight decline toward the end of the quarter.
Lingokids - Play and Learn by Lingokids - English Learning For Kids demonstrated steady weekly revenue, hovering between $12K and $17K. Weekly downloads varied, starting strong at 163K in early October but dipping to around 54K to 89K in December. Active user numbers reflected this trend, ranging from 189K to 287K.
Kids Educational Game 5 from pescAPPs recorded consistent weekly downloads, ranging from 69K to 93K, with a notable increase in the final week of December. Active users remained steady throughout the quarter, fluctuating between approximately 306K and 344K.
Babyphone & tablet: baby games by GoKids! publishing experienced a steady increase in weekly downloads, starting at around 69K in late September and peaking at 98K in the final week of December. Weekly revenue remained minimal, with occasional small spikes. Active users grew steadily, reaching up to 211K by the end of December.
Math Kids: Math Games For Kids from RV AppStudios showed a decline in weekly downloads from 78K in early October to around 42K in late December. Active user numbers followed a similar trend, decreasing from approximately 90K to 57K throughout the quarter.
These insights highlight the dynamic performance of educational games in the Latin American market. For more detailed analysis and data, visit Sensor Tower.